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©2008-2009 ~ObsidianReaper
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Submitted: May 19, 2008
File Size: 52.8 KB
Image Size: 62.8 KB
Resolution: 800×686
Comments: 8
Favourites & Collections: 1 [who?]

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Yeah, been quite a while since I uploaded anything. Here's my latest Maya project. I really didn't keep track of how many hours it took to get to this stage of the build but... I guess I've been working on it for about 2 days.

I'll move this to scraps eventually. Just wanted to share something since it's been so long since my last upload.




Project: Audi R8
Program/s: Autodesk Maya 2008
Hours: ??? (still a working on it)
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Nice, well done, Great detail. is every polygon in that object Joined together at the verts, or is it part by part, e.g. headlights separate part all together from the car....
The headlights, grille inserts, taillights... those are all separate pieces. The rims are true three-piece wheels as well. I probably could have made it all one piece, but that would be unnecessary and really annoying extra work when it comes time for laying out UVs later on. :P

The body is one piece at the moment, ;) but I'll separating the body panels eventually 'cause I'd like to model the full interior and engine.

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-Wrecking Paradise City-
I can never see if the entire car should be one solid interconnected welded peice. donno how the pros do it. when i export from LW to 3Dmax usualy i get problems if the object is not a solid welded peice. so i alwasy thought every model has to be constructed in a way for each vertecie to be conecte to another. is that how the pros make those giant models of super spaceships and cars ....? or do they construct them in smaller peices then jsut have the peices float like that.
I've never touched LW and I don't have that much experience with Max. Maybe you should sign up with some modeling forums (if you haven't already). That way you can post up your model/s and get feed back and tips as you work on it.

A few examples:
[link]
[link]

There is no "one professional way" of doing things. It's up to you to find out what works best for you and come up with your own technique/s. But typically, large projects are built as seperate pieces... depending on the amount of detailing involved in the model. It just allows you to work faster in the long run.

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-Wrecking Paradise City-
Thank you very much for the info!
Very nice J! I see you're working you're way up. Hope everything is good!

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ART IS MY ANTI-DRUG:headbang:

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Thanks. :juggle: Just busy trying to keep everything balanced.

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-Wrecking Paradise City-
where is the animation???!!!! why isnt it moving???!!!! oopss i forgot you can't. :giggle:

Nahh nahh cool shit.

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