Yeah, been quite a while since I uploaded anything. Here's my latest Maya project. I really didn't keep track of how many hours it took to get to this stage of the build but... I guess I've been working on it for about 2 days.
I'll move this to scraps eventually. Just wanted to share something since it's been so long since my last upload.
Project: Audi R8 Program/s: Autodesk Maya 2008 Hours: ??? (still a working on it)
Nice, well done, Great detail. is every polygon in that object Joined together at the verts, or is it part by part, e.g. headlights separate part all together from the car....
The headlights, grille inserts, taillights... those are all separate pieces. The rims are true three-piece wheels as well. I probably could have made it all one piece, but that would be unnecessary and really annoying extra work when it comes time for laying out UVs later on.
The body is one piece at the moment, but I'll separating the body panels eventually 'cause I'd like to model the full interior and engine.
I can never see if the entire car should be one solid interconnected welded peice. donno how the pros do it. when i export from LW to 3Dmax usualy i get problems if the object is not a solid welded peice. so i alwasy thought every model has to be constructed in a way for each vertecie to be conecte to another. is that how the pros make those giant models of super spaceships and cars ....? or do they construct them in smaller peices then jsut have the peices float like that.
I've never touched LW and I don't have that much experience with Max. Maybe you should sign up with some modeling forums (if you haven't already). That way you can post up your model/s and get feed back and tips as you work on it.
There is no "one professional way" of doing things. It's up to you to find out what works best for you and come up with your own technique/s. But typically, large projects are built as seperate pieces... depending on the amount of detailing involved in the model. It just allows you to work faster in the long run.
We want to know what love means to you!
Get your creative juices flowing and design a movie poster for "Paper Heart" that focuses on the theme "What Does Love Mean to Me?".
This is a collection of deviations showing real Pinups in the classic Retro poses from various Artists. For the 4rd time I present a variation of Vintage Pinup Queens as well as fresh modern Pinup art. If you love Polkadots, seamed Nylons, Plateau-Heels and and Miles-long-legs you should not miss this collection.
When it comes to community spirit, `Rushy is a shining example. From participating in devmeets, to providing positive encouragement to other artists, `Rushy can always be found demonstrating what it really takes to be a true deviant. It's without any hesitation that we are delighted to award the Deviousness Award for July 2009 to `RushyRead More
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The body is one piece at the moment,
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-Wrecking Paradise City-
A few examples:
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There is no "one professional way" of doing things. It's up to you to find out what works best for you and come up with your own technique/s. But typically, large projects are built as seperate pieces... depending on the amount of detailing involved in the model. It just allows you to work faster in the long run.
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-Wrecking Paradise City-
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ART IS MY ANTI-DRUG
My Portfolio [link]
Featured:
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-Wrecking Paradise City-
Nahh nahh cool shit.
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